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Instead it lays down checkpoints, giving you the ability to effectively choose your own route in each race, darting down cluttered alleyway shortcuts one minute, blazing a trail through the middle of a shopping mall the next.
MIDNIGHT CLUB 3 PC SERIES
Once again it's set across three cities (in this case San Diego, Atlanta and Detroit), and the game's central differentiator is that it's not based on a series of tracks. Don't forget the motor cityĪs previously, Midnight Club is all about non-linear night-time city street-racing. It's no exaggeration to report that MC3 sets a new low benchmark for ease and accessibility for racing games, and while that might be a good ploy for making racing newbies feel good about their prowess, it leaves long term fans such as us and those with a modicum of experience in arcade racing feeling very underwhelmed indeed, and almost longing for the ballbusting sense of challenge and satisfaction gleaned from the flawed gem that its predecessor was.
![midnight club 3 pc midnight club 3 pc](https://i.redd.it/4b7sy5ke6qx41.jpg)
While MC2 suffered from almost vertical difficulty spikes and cheating elastic AI, MC3 grossly overcompensates for that. Clearly something went awry with the progression system and difficulty-balancing in planet Rockstar. Okay, that's a gross exaggeration, but winning is a formality in all bar a handful of the fifty-odd career races you'll face in MC3, and, not only that, you can easily triumph over vastly superior opposition in all but the last handful of races with the very first car you buy (in my case, a D Class R32 Golf). "I'm terribly sorry, after you sir, I appear to be in the lead." Whereas Midnight Club II positively delighted in your failure, the third in the street racing series is so easy you can almost hear the game apologise every time an AI controlled car overtakes you. You don't go from making possibly the biggest ballbuster the arcade racing genre has ever seen to one of the most forgiving without indulging in some serious hand-wringing behind the scenes. Rockstar must have been carrying around a massive guilt complex after the release of Midnight Club II.